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damage_modifiers
MELEE DAMAGE MODIFIERS

A player’s damage calculations are performed every time a player swings. Anatomy and Tactics both provide a damage bonus based on the skill value of the attacker.


ANATOMY

While Tactics provides a greater passive damage bonus, Anatomy’s is quite significant as well. The damage bonus for having the anatomy skill is a percentage based on the attackers skill divided by two. For example: 10 anatomy equals a 5% damage bonus. After reaching GM or higher in the skill, however, an additional 5% is added on that number. For example, at 100 skill the normal damage bonus would be half of 100, or 50%, but because the attacker is GM, they gain the 5% bonus for a total of 55% damage bonus at 100 skill.

See the chart below for more information:

Anatomy Skill Damage Bonus
10 5%
20 10%
30 15%
4020%
5025%
6030%
7035%
8040%
9045%
10055%
11060%
12065%

TACTICS

The damage bonus from Tactics is a percentage of 6.25% per 10 skill points in tactics with a bonus occurring at GM skill level, similar to Anatomy.

See the chart below for more information:

Tactics Skill Damage Bonus
10 6.25%
20 12.50%
30 18.75%
4025.00%
5031.25%
6037.5%
7043.75%
8050.00%
9056.25%
10068.75%
11075.00%
12081.25%

OTHER SKILLS

While Anatomy and Tactics are perhaps the most well known attributes that contribute to weapon damage, they are not the only modifiers. A player's Strength also plays a factor, as well as Lumberjacking if a players chooses to use axes.

See below for more detail:

Strength

All players gain a passive damage bonus based on their strength. For every 10 strength a player gains a .3% bonus to their damage, with a 5% flat bonus at 100 strength.

Lumberjacking

Players who choose to wield axes gain a passive bonus from having the lumberjacking skill. Players will gain a .2% increase for every 10 lumberjacking skill with a huge bonus of 10% at Grandmaster lumberjacking skill.


damage_modifiers.txt · Last modified: 2017/03/20 20:21 by ansem