Below is a list of combat related caps (Sum total maximum values from gear, and necromancy). Some of these values can be seen in game with the [mystats command.
Spell damage increase: (includes Necromancy)
PvP - 15%
PvM - No cap
Damage Increase (DI):
PvP - 100%
PvM - 300%
Lower Mana Cost (LMC): 40%
Enhanced Potions (EP): 50%
Hit Point Increase (HPI): 25
Mana Increase (MI): No cap
Stamina Increase (SI): No cap
Hit Chance Increase: 45%
Defense Chance Increase: 45%
Mana Regeneration (MR): No cap
Hit Point Regeneration (HPR): No cap
Stamina Regeneration (SR): No cap
Lower Reagent Cost: No cap
Reflect Physical Damage: 100%
Faster Casting (FC): 2 (Magery and Necromancy)
Activating the protection spell will result in a Faster Casting value of 0, regardless of gear.
If a character's Magery skill is less than 70.0, Faster Casting is capped at 4 for the Chivalry skill.
Faster Casting Recovery (FCR): 6
Built-in minimum recovery time
OTHER COMBAT RELATED CAPS
Swing Speed Cap: 1.25 seconds (.25 second increments).
Bandage Timer Cap (Healing skill): 2.5 seconds.
Must reach 170 dexterity through items and/or potions to achieve this Bandage Speed.
Use the [mystats command to see a snapshot of your current Bandage Speed.
Resisting Spells reduces a percentage of Blood Oath damage using the formula below.
Percent of damage resisted = ((Resisting Spells Skill x 10) / 20) + 10
Using a special move within 3 seconds of the previous special move costs double mana.
Applies to any/all special moves attempted within the 3 second windows of the previous special move.
Timer does not reset for multiple special move uses within a 3 second window.
Dexterity requirement for parry to receive the full benefit has been reduced to 60 from 80.
Armor ignore capped.
35 damage for one-handed weapons.
40 damage for two-handed weapons. (as of Patch Notes 03-06-2017 @ 10:30 PM EST (UTC -5)
Explosion potion delay timer has been reduced to one second.
Greater Cure potions have a 95% chance to cure deadly poison (level 4) and a 75% chance to cure lethal poison (level 5).
Paralyze spell does not affect a player with legendary magic resistance, even versus legendary Evaluating Intelligence and legendary Magery.
Trapped pouches deal 20 points of direct damage on use
Bolas will now have a three second “hang time” after targetting; if the target is out of the 12 tile range at the end of that three seconds, the bola will renew the combat timer and drop to the ground with a 100% failure rate. Bolas also reveal the thrower when thrown.
Players will no longer be able to escape (recall, sacred journey, gate travel) from combat, even if they are not the “aggressor” under the following circumstances: 1. in a faction 2. at least one murder count 3. account is greater than 30 days old.
Dismount timer set to 6 seconds (down from 10).
Blood Oath damage scale increased to 75% of Magic Resist value (up from 41.6%). Duration is decreased by one half.
Poision Strike range decreased to 10 tiles (from 12).
Greater Explosion potions damage have been increased significantly.
combat_caps.txt · Last modified: 2018/03/20 11:34 by pestilentuowiki